3DPreMotorSkill Technologies LLC (“3DPreMotor”, website NeuroJungle.com) requests proposals to test a wearable hand manipulation device (WHMD). Proposed devices will be tested in conjunction with our platform of video game-like technology (please see videos on NeuroJungle.com). 3DPreMotor ‘games’ are directed to individuals acting to self-improve planning and movement of intact, but hemiplegic limbs. The population in need includes survivors of stroke and/or traumatic brain injury (collectively, acquired brain injury [ABI]) and others whose conditions impede brain-to-body-communications. The proposed hand movement device may be a non-invasive: powered exoskeleton; assistive glove; dynamic orthotic device; soft robotic glove or other device, with or without myoelectric capability.

General RFP Background

3DPreMotor develops video game-like technology i.e. PAGE (pre-action games and exercises) and conducts clinical trials using its technology. PAGE presents survivors of stroke and/or traumatic brain injury with anatomically realistic limbs having analogous true range of motion. Survivors idiosyncratically control virtual limbs to simulate purposeful physical movements and receive (virtual) visuomotor feedback. Survivor-rendered simulated physical movements mirror unimpaired movements made by survivors prior to neural insult. Recently, 3DPreMotor  combined PAGE ‘game-play’ with a WHMD so that survivors simultaneously exercise cognitive functions by controlling virtual limbs and exercise physical functions by self-administering assisted impaired hand movements.

Basic Requirements

Proposed devices must be capable of receiving realtime signals as PAGE is ‘played’ by survivors. This means that every user-controlled virtual hand posture rendered in the PAGE game world is faithfully replicated by the WHMD. Preferably, proposed devices exhibit a controllable full range of motion and receive control signals via standard USB interface. Movement position and speed may be encoded to ASCII. However, other device interface and control encoding schema will be considered.

The objective is WHMD correspondence with each user’s: i) planning and purpose in controlling a virtual hand; ii) actions which control the virtual hand to render simulated physical movements; iii) viewing and hearing simulated physical movement activity; and iv) cognitive and physical feedback; i.e. the user plans, controls, sees, hears and feels virtual and physical movements from virtual and physical, impaired hands. The increasingly common “Internet of Things” technologies makes it possible to build wearable devices to more precisely and effectively recreate sensory experiences fundamental to brain re-training.

This RFP is specific to WHMDs operating simultaneously with PAGE ‘game-play’: it is not a 3DPreMotor offer and/or commitment. Device developers are asked to contact Vince@NeuroJungle.com. Please include sufficient technical details, stills or videos of your working device and, if possible, approximate, low, per unit production/distribution costs given the economic challenges faced by many survivors of ABI.

Thank you,
Vince Macri, founder/CEO 3DPreMotor

Stay Up To Date